![]() ![]() Particles travelling below this speed after a collision will be removed from the system. The fraction of a particle’s total lifetime that it loses if it collides. The fraction of a particle’s speed that rebounds from a surface after a collision. The fraction of a particle’s speed that it loses after a collision. More info See in Glossary as wireframe grids or solid planes. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary will be shown in the Scene view An interactive view into the world you are creating. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Selects whether the collision plane Gizmos A graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. PropertyĪn expandable list of Transforms that define collision planes. For information on the modes you can use, see Varying properties over time. Planes module propertiesįor some properties in this section, you can use different modes to set their value. For information on how to access it and change values at runtime, see the Collision module API documentation. Since this module is part of the Particle System component, you access it through the ParticleSystem class.
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